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-
- ┌────────────────────────────────────────┐
- │ Super Tank 1.1 │
- │ (C) Copyright 1992 by Kevin Dahlhausen │
- └────────────────────────────────────────┘
-
-
-
- Requires: VGA graphics
-
-
- Overview:
-
- Super Tank is a version of the classic tank combat game.
- The object is simple enough: shoot the other tanks before they
- can shoot you. Variations on the theme include guided tank shots and
- a new method of scoring.
-
-
- Configuration:
-
- Setting up the game is very easy. The opening screen
- contains the configuration menu. The 'Tank Delay' and 'Shot
- Delay' settings are used to control the speed of the game. The
- default settings are intended for a 33 Mhz 386, so setting the
- delays proportionally is a good way to start. The game options
- are loaded automatically if the file 'TANK.CFG' exists in the
- current directory.
-
- The style of game play can be changed by turning on the
- trees option. (Why trees? No particular reason.) Scoring under
- the trees option is different: a player receives one point for
- each tree shot, but the points are only awarded when the player
- shoots an enemy tank. This leads to situations in which another
- player sneaks up on you while you are concentrating on shooting
- trees.
-
-
- Key-mapping:
-
- ╔══════════╤═══════════════╤════════════════╤══════════════╗
- ║ Key │ Blue Tank │ Red Tank │ Yellow Tank ║
- ╟──────────┼───────────────┼────────────────┼──────────────╢
- ║ Up: │ Up Arrow │ W │ P ║
- ╟──────────┼───────────────┼────────────────┼──────────────╢
- ║ Down: │ Down Arrow │ Z │ . ║
- ╟──────────┼───────────────┼────────────────┼──────────────╢
- ║ Left: │ Left Arrow │ A │ L ║
- ╟──────────┼───────────────┼────────────────┼──────────────╢
- ║ Right: │ Right Arrow │ D │ ' ║
- ╟──────────┼───────────────┼────────────────┼──────────────╢
- ║ Fire: │ Home │ Q │ O ║
- ╚══════════╧═══════════════╧════════════════╧══════════════╝
-
-
- Bugs:
-
- The program tends to hang if PC-Magazine's DOSKEY program is
- running. I have not tried it with MS-DOS's DOSKEY program.
-
-
- Legal:
-
- In accordance with the Borland C++ license, I retain the
- copyright to this program. The game is free however. You are
- under no legal or moral obligation to pay anything for it. The
- program MAY NOT be distributed for a fee, but I do encourage you
- to freely distribute it. Please inform me if you were charged a
- fee for this program. The keyboard handler in this version is
- from the Sprite Toolkit (STK) Version 1.0, copyright 1990 by Jari
- Karjala.
-
- It would be nice to hear your comments, suggestions, or
- criticisms about the game. I can be reached at:
-
- ap096@po.cwru.edu